Time Heist
Unlike traditional heist games, where one mistake ruins a stealth run. Flips my game the formula. Instead of punishing mistakes, it embraces them. By making chaos part of the plan. The first phase is loud, reckless, and seemingly out of control. Alarms blare, guards scramble, and bullets fly. But every action serves a purpose: to uncover hidden security measures. Then, you rewind time. Armed with everything that you have learned, you get a second chance. This time, you can pull off the perfect heist, avoiding every trap, sidestepping every patrol, and neutralizing every threat before it even exists.
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Feedback example:
Are you familiar with keyboard and mouse games?
Do you play first-person shooters?
Do you play puzzle games?
Are you familiar with heist games?
What did you think of the controls?
Were the key bindings good?
How did the responsiveness feel?
How did the interaction with the bags feel?
What was your experience with the time door?
How did the drill feel to use?
Did you know what to do next at each stage?
How did the shooting feel?
Did you understand how to find the key code and realize you needed to go back in time to use it for a stealthier approach?
How was your experience interacting with the keypad buttons?
How did sneaking past enemies feel?
Was the goal of the mission clear?
Was the UI easy to read and understand?
How long did your full run take? Any other feedback?
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | mcboy122 |
Genre | Action, Puzzle |
Made with | Unity |
Tags | FPS, Time Travel |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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